Strikers Edge is a medieval dodgeball with weapons, ancient warriors and special powers. Challenge your opponents in online and local multiplayer, ascend to the top of the ladder and become the best striker!
One of those projects we wanted to see in Steam badly and now feel small shame. Not for ourselves, for game, obviously. It had really great potential and it reminded us an old game called “Weapon Lords” from Sega Mega Drive 16-bit era. Pixel graphics is great here, mechanics are good as well. Game has good campaign with nice characters and multiplayer mode. What do you need more? Well… good attitude to community translators.
First: launch was moved many times and whole process from “Game is ready, we will publish this month” to “Game is finally released” took… 3 years!!! But let’s be honest: first two years we believed game will be ready just in time.
Second: communication. Developers posted huge number of stuff during development, fans were in anticipation… but devs never responded to community and fans. And after game release they went silent. Completely.
Third: on release game appeared to be broken by bad decision on multiplayer. It’s based on… country location. Meaning, you can’t play with friends from Germany, if you are in France. And just within two weeks game lost all fans that still believed in miracle.
Forth: this is one of three projects, where an agreement that was broken from publisher or developer side. Ukrainian translation was never added to the game, and Russian translation is partly Google Translated, because… we still do not have an answer why they replaced part of our translation with Google Translation. Same happened to other languages.
In general, it feels like game was abandoned by devs even before release.
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